Alhadim
Description
The Alhadim are from the largely desert lands of the hot, sandy south (which is not unlike the lands to the south and east of the Mediterranean on Earth). Their culture places great value on family and on trade. Alhadim traders take their caravans throughout Areth buying and selling. Some prefer to dress simply in white while others opt for color-fill patterns and decorations.
Alhadim have a different contract with Death than most races. When an Alhadim dies their eidolon (or spirit) does not travel to death on its own, as other races do. Instead, the corpse will lie in place until someone carries it to Death and bargains for its life (which is no trite feat). If no one carries them to Death the corpse will lie there until the end of the game day or until the player decides to "give up the ghost" and start a new character. (An Alhadim must always be mindful that if the game ends and they are lying dead they must give up the ghost forever.) Those who would carry an Alhadim to Death should keep in mind that crossing the portal of Death means forfeiting your life, as well and awaiting Deaths judgment of your bargaining. It is known that Death often assesses quests to them before restoring them to life as well; performing this task well may curry some favor with Death, failure to complete it may have dire results.
Racial Benefit: Spirit Bargain (when dead, Alhadim do not transform into Eidolon, and are thus not
drawn to Death's Realm. They instead must be carried into Death, where they bargain for their
spirit, and their release. Additionally, Alhadim may cast spells on themselves while dead. This
includes Spell Shield, Benediction (via Disc), and Speak with Dead. Many Alhadim learn to cast
Speak With Dead specifically so that they can call for assistance if their body is laid in a hard-tofind
location.
Starting Character Points: 10