Stories

Here we have a collection of Legends stories from various sources, including an Introduction Story, our collection of player- and staff-contributed material titled Just Thinking, and various stories from the Legends rulebook, below.

Assassination Game

The Assassination Game

By Skyler Oberon

One night Zlotvor, the Evil Doer (as he calls himself), had promised a number of townspeople in the frontier settlement of Unity that he would open a gate and escort them into the "spirit world." No one seems to remember exactly why the settlers were eager to enter, but they were. I know I wasn’t too eager, but since I had recently been elected First Citizen of the town (by a massive majority, of course), I felt pressured to go along. --Why we were following someone who calls himself "the Evil Doer" I don’t know. I mean, the guy isn’t even alive; he’s pale and well, actually I’m not sure what he is . . .

So, for whatever reasons, we followed the colorful cloak of Zlotvor as he opened the gate and stepped into another plane. I remember going down stairs of some sort - or was it a ladder? - and then our group of about 15 was in a very dark room. The room seemed to be about 30 feet long and its uneven walls were some 20 feet wide. Barely able to see, we all mumbled and groped around to see who was next to us. I heard Zlotvor telling us to be careful, in his evil, understated way. (He’s the kind of guy who’d hand you a cup of spider venom, smile and quietly say, "it has a bit of a bite to it.") Well, no sooner said than two humanoids jump out from the darkness at us and start flailing on the people in front. Having bravely volunteered to cover our rear, I could only hear the clang of steel and grunts of someone being hurt. I did make out a couple bodies falling to the ground, and saw Dennis the Rat and Calamity’s silhouettes bouncing in the melee. Then it was over.


I found out that our superior forces overcame the two spirit warriors, and after Paddock and the barbarian shaman Nudnik had finished healing the wounded, Zlotvor set off down a hallway. He stopped when he came to a doorway. He told us there was someone behind the door who wanted to see us. Brilliant! I thought. It’s probably Death himself! But Bear and Blake lead the way into the room. With my partner Ruprik on my left, I cautiously scanned the room. It was lighter in here, and it seemed to be about 25 feet square, with a nook in the far corner. Then the bad news: pacing back and forth on the far side of the room was the Gem Mage Eru. He was flanked by four or five of his monks and his slimey some-time apprentice, Darow. (Darow was infamous for betraying the town to Old Mr. Death.)


They had a few unpleasant words for each other (it seemed that Iru thought Zlotvor had betrayed him somehow), and then Iru said that he was furious with the townspeople.


The burden of leadership was heavy on me (or was it just the Galenese ale I’d had before we set off?), and I stepped forward to use my usually silver-tongued skills. Kneeling before him (for effect) I began, "Oh great Eru, we mean no harm in coming here--"

"Silence! You people have killed my monks. You have taken the gems that were due to me, he snapped." Clearly he hadn’t gotten enough gem mage beauty sleep.

I smiled. "Well, your Awesomeness, it’s funny you should mention that because--"

Apparently my silver tongue was too tarnished, because Eru raised his gem-encrusted staff and angrily threw a spell at me. I remember that in the next instant I had enough time to think "that’s not a spell I recognize," so I willed my spell shield to dissipate his attack. But Eru simply threw the spell again. The next thing I knew was that I couldn’t move. Trying to understand what had happened, I realized that I could see and hear, but I wasn’t breathing. Since I couldn’t even move my eyeballs, I tried to take in my knees which stuck out as I kneeled. Stone. I could see that my legs had been turned to stone. As I was comprehending the gravity of this, I noticed Zlotvor and Eru having a heated exchange.
Someone else tried to speak for the town, and Eru cast the same spell I that got me on him. Since he was in my field of vision, I could see that it was the big barbarian warrior, Bear. It was then that I noticed Ruprik slide in behind Bear to hide. Ruprik’s no fool; he wanted no part of Eru. Some brave heart -- I forget who it was; he didn’t last long -- stepped out to attack Eru and the nasty mage promptly petrified him too. Other’s began to move anxiously, and Eru quickly petrified four or five more people. "Impressive," I thought to myself. "How is he casting all those powerful spells?" I wondered. Before I could look for an answer he looked around and decided to turn the rest of the group to stone! So there we were, all 15 of us, stuck as statues in some strange corner of the spirit world. "Brilliant," I thought, "just brilliant."

Eru rambled on about the injustices done to him and the debt that was owed to him. If I could have rolled my eyes I would have; these gem mages just have the strangest perspectives on things. After some griping childish name calling, Zlotvor challenged Eru to a game. "If I win the game, the townspeople can leave, and you’ll drop any claim you have against them," said the Evil Doer. --I started to wonder why Zlotvar was taking our side in this, but quickly gave up attempting to understand his twisted reasoning.

"And if I win the game," Eru barked, "I keep them all here in this realm until I’m satisfied."

"Well," Zlotvor said, tossing his long hair to one side, "I suppose that will do." And he went on to explain the game.

"You can select two of your monks to represent you. I’ll select two people to represent the town. I’ll grant the representatives special powers to kill with one surprise blow. There will be no spells cast. The goal of the game is to kill the two players on the other side."

I didn’t like this at all. Besides the burning question of why Zlotvor cared about us settlers, there was just something about this that stunk like week-old fish. Regardless, I thought, I want to represent the town. Ruprik and I were great partners, and we could do as well as anyone, I thought.

Then Eru had some of his monks move the "statues" around the room to make it "more interesting," as he said. The only thing I was glad about was that I ended up back against a wall, so I could see better. Eru pointed to two of his big-lipped monks, "You and you. The rest of you stand back in that corner," he said as he waved. "And don’t disappoint me, he hissed." I didn’t like the sound of that, whatever it meant. Zlotvor started walking around the dark room.

"Hmm, yes . . . " Then he saw Ruprik, who was trying to look like he’d been petrified, crouching behind the "statue" of Bear. "Yes, I’ll choose Ruprik and, uh . . ." he looked around, "and Ashabar. Yes, that will do nicely."
Ashabar? Oh no. Ashabar is a grand person and all, but she wouldn’t be one of my first choices to defend my fate in battle. While she was a decent battle mage, without her spells she had only her staff to fight. I didn’t think a 6-foot staff would be the ideal weapon in a game of stealth. "We’re doomed," I thought, and started to set my mind to what might become of us.

But just then Zlotvor stepped toward Ashabar -- who was turned to stone -- and cast a spell. Her rocky surface melted away from solid grey to its natural colors. He beckoned her forward, along with Ruprik, and explained the rules. They had to kill the two monks before they were killed. Simple, but not easy. Ruprik and I knew that Eru’s monks were trained in the ways of stealth and assassination. Even with the magical powers that Zlotvor was granting them, they would be hard pressed to survive.

Then I noticed the sound. There was an odd sound which I could neither identify nor find the origin of. It was a bit like a giant, mechanical heartbeat mixed with some kind of other-worldly drumming. It was getting loud. I’m not sure who summoned it, but a mist then started to fill the room. At first I thought it would just make it harder than it already was to see. But as time passed, the noise got louder and the swirling fog got thicker and thicker, until I couldn’t see the floor two feet below me at times.

"The game begins now!" Eru said. The mist parted for a moment, and I saw Ruprik to my left. He was crouching down behind a statue.

"Smart," I thought, "he’s trying to look like a statue." This was going to be interesting, I thought, realizing that if any of the four mistook a statue for a person, they could waste their limited ability to kill with one blow. Not only that, but in paranoid atmosphere of the mist, one could easily mistake a friend for a foe!

After a few minutes of seeing only the mist getting thicker and thicker, I noticed a shape creeping right in front of me. Until he almost bumped into my head, I couldn't tell it was Ruprik. He drifted past me quiet as an owl, turning his head silently from side to side, looking all around, then he was gone into the mist.

Suddenly I heard fighting to my left, but after a few seconds, it ended as quickly as it had begun. Then nothing.

Another couple tense minutes crept by before I heard or saw anything. Then I saw a monk crawling on the floor near me a dagger in one hand. He was moving like a snake almost, and a shiver went up my spine - he was going toward where Ruprik went! My mind burned to help, but there was nothing I could do. The monk slid past me and was gone.

Moments later I heard what sounded like a dagger being plunged into someone's chest; my heart fell. How could Ashabar defeat two of the monks? But then from my left came a shape drifting toward me...it was Ruprik and there was fire in his eyes. Yes! We had the advantage now! He saw me and gave me a wink, but I, of course, couldn't even return that small gesture. He drifted on past me to my right.

I heard some shuffling feet out in front of me somewhere, but couldn't see anything. It ended quickly and I couldn't tell what had happened. I hoped that Ruprik was sneaking toward the noise. Then I heard a commotion and recognized Ruprik's voice as he yelled once, but I understood that he was yelling in pain...then I heard the sound of a body hitting the ground. Brilliant...

"We're doomed. That's it. We're doomed," I thought. I imagined that Ashabar was hiding in one corner of the room with her staff out at full length, eyes closed, shaking. I tried to shake my head, but was instantly reminded that I was still a statue. Time passed.

After a long five minutes I sensed a form coming toward me from ahead and left of me. It was Ashabar, creeping on her toes and furtively looking around. I could almost hear her heart beating. Sweat gathered on her lip. She came close to me and paused, still twitching her head constantly. Then she suddenly straightened up like a watchdog hearing a sound. Her head snapped to the right. Then I heard it too, barely noticable: a sound of someone scraping along the wall slowly. To my astonishment, Ashabar lept past the other "statue" near me and began thrusting madly with her staff. Again and again she poked into the mist where the sound had come from. And then it was over. A Monk's body slumped toward me out of the mist, and Ashabar collapsed in front of me in relief. Tears trickled down her face...

"It is over!" Zlotvor stated quietly.

"This is an outrage!" Iru snapped. "There's been treachery! Treachery I say!"

"No. The rules have been followed and you've lost." Zlotvor replied. "Now return the other humans to their natural states."

As we were leaving that place, I gace Darow a wink to anger him. "Lots of fun, eh, Darow?" He fumed and glared. Then I noticed the spirit gem on his necklace, with a quick grab I tried to take it and run, but he started shouting.

"Iru, help! I'm being attacked!" he yelled. That was enough for me. I jumped through the gate, figuring I was lucky to get out alive...as usual...

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